Florida Strat World Presents The:

Second American Basketball League

SABL

Scott Ellis, Commissioner

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The SABL BS

Issue 109 December 2003

FROM COMMISSIONER SCOTT ELLIS, 2ND AMER. BASKETBALL LEAGUE

Roosters crow in the new year with 113-87 win over Louisiana

Jason Terry scores 29 to lead the Roosters. Coach Jeff gets the monkey off his back by winning his first game for the home fans. Amare was brilliant with 21 points and 9 rebounds. He also blocked 3 shots.

Buzz roll 116-104 over Roosters

Buzz roll 116-104 despite Jason Terry's 36 points. New Orleans was called for THREE technical fouls. The computer must know the temper of the Rooster coach. Nash missed 3 or 4 easy fast break layups.

Tigers beat Iowa in Brooklyn 113-95

Juwan Howard leads the way with 31 pts., 10 reb. Carter adds 23, Francis 20. Cuttino Mobley led Brooklyn with 21.

Iowa beats Roosters at New Orleans 102-81

Tornadoes' Juwan Howard scores 24 points.

Galactic opens season with exciting OT win over Brooklyn at home

Galactic 119
Brooklyn 115 OT

Galactic had 6 men in double figures league by Cassell with 24, 5 rebs, 6 assists and 4 steals. Payton had 21 with 8 assists. Malone 18 with 8 rebs and 6 assists.

Brooklyn was lead by Mobley with 23. Gasol with 19 and 9 rebs, but 8 turnouvers. R.Strickland with 17 and 10 assists in 25 mins. Martin added 17 and 6 rebs. McInnis had 12(6-6 being unguarded do to DT on Gasol most of game.

Stats of game:

Tigers shot 56% from the field including 2-12 on 3's. Thunder only 42% from field.

Galactic made up for poor FG% going 33-36 from the line and causing the tigers to turn the ball over 33(19 for Thunder) times.

Aces beat Tigers 144-120 in Brooklyn

Roosters lose home opener to Brooklyn 114-89

Gasol scores 24 to lead Brooklyn. The Roosters were topped by Jason Terry's 22 points.

Aces beat Iowa 154-86 at St. Lucie

St. Lucie thumps Brooklyn 145-92

Aces sweep Chapel Hill at St. Lucie

Holcomb takes 6 of 8 from Finney

Aces open season with 141-98 slaughter at Richmond

Now remember, we are all playing games as the AWAY team, so even though it shows up as Richmond at St. Lucie in our league box scores, game files and stats, I will treat these games in my write-ups as being the reverse.

St. Lucie was led by Tim Duncan who scored 32 points and grabbed 14 rebounds. He was followed by Kobe Bryant who scored 30 points, with 6 rebounds and 13 assists. Richard Hamilton scored 25 points, while John Stockton had 17 points and a game high 16 assists. Jason Kidd rounded out the double figure scoring with 14 points and 4 assists.
Richmond was led by Dirk Nowitzki who scored 24 points & grabbed 5 rebounds. Eddy Curry had 16 points, Mark Jackson and Michael Finley both scored 13 points and Baron Davis scored 10 points with a team high 5 assists in 24 minutes.

Happy Holidays to the World from the SABL!!!!

And a Happy New Year, too!

Dillinghams open SABL season with Finney/Holcomb split

One game was a yawner, but the other was an overtime thriller as the Finney Longhorns and Holcomb Heat split the first two games of their 8-game season series to start our 2003-04 SABL Regular season. Charlie Dillingham runs the Heat, while his son Doug coaches the Longhorns.

Game 1 - Finney 115 Holcomb 105 in OT - Iverson couldn't be stopped in game 1 as Finney came from behind in regulation to send it into overtime and win it. The Answer had 48 points, while recently acquired Ben Wallace had 17 rebounds for the Heat. Jukin' Jason Williams had 11 assists for Holcomb.

Game 2 - Holcomb 96 Finney 83 - Holcomb takes early lead and wins, Wallace monster on boards again with 21 rebounds. Williams again led in assists with 12, while Holcomb's Corliss Williamson led all scorers with 22 points.

Official 2003-04 SABL League Disk is posted. Play ball!!!!

Yep, the drafting and trading are all over now. It's time to take it to hoop. Our official 2003-04 SABL League disk is now posted on our 2003-04 League Disk link. The file's name is 2003-04X.exe. I am emailing this file to you as well, but if you ever need to download a pristine, unused league file, it will be here for your use. I've also uploaded it to our Yahoo! Group at our Message/Chat Board link, in my membership area in a folder named "Official League Disk".

Our regular season schedule is a cruncher-killer this year, but that's because Strat got the game out do damn late. Even so, we won't get finished until late April with the regular season. The playoffs start May 1.

The game includes an email program for you to email your results to me and your opponent, but I've found another bug here, too, Number 8: It sends the email to the team UNDER where you click. So, for instance, if you click on the Akron Blimps, you send an email to the Bakersfield Blades. To send an email to Akron, you have to click on "Free Agents."

I know, it's screwed up in a lot of places, but Strat is already at work on a fix. Problem is, it probably won't be ready until late January at the earliest, after they get through with their baseball work. We can't wait that long. I ain't playin' basketball games in July.

Check every day of the schedule, because you never know who you will be playing when. Sometimes you are skipped one week, too. You are responsible for keeping your team on schedule. LATENESS KILL LEAGUES. Don't be late, we don't tolerate it. Let me know when you can't stay on schedule, or you may find that your team will be autoplayed by me or the opposing coach. We don't nursemaid coaches in the SABL.

YOU CAN START SENDING OUT INSTRUCTIONS AND START PLAYING YOUR DECEMBER LEAGUE GAMES ASAP!!!! RIGHT NOW!!!

Now, without further adieu, here are my annual League Disk, playing and reporting instructions, which are being reprinted from earlier newsletters:

200304X.exe is a self-extracting file, so all you have to do after downloading it is double-click on it (or single-click, depending on how you have your W95/W98/WinME/WinXP configured) and it automatically installs our SABL league (labeled 2003-04X) into your SOM game for you in the C:\SOMBKW\LEAGUES folder. No muss, no fuss, just start your game, it'll be there.

IF YOU DOWNLOAD THE FILE AND IT HAS NO ".EXE" ON THE END, RIGHT CLICK ON THE FILE AND RENAME IT, ADDING THE ".EXE" FILE SUFFIX. THEN THE FILE WILL WORK.

Print out your schedule to see what's what

The best way to understand how our SABL schedule works is to print it out and study it. Then you'll know what you have to do when. I suggest doing that ASAP and highlighting your team's games.

USE THE GAME'S HELP FILE BEFORE CONTACTING ME!!!

I never mind answering your questions, especially on the bugs and things that don't work right in this first Strat Windows basketball game. But make sure you try and solve the problem yourself, by exploring the easy Windows menu bar at the top of game. I also want you to thoroughly read the game's Help! file before contacting me, too. Almost all your questions can be answered there, or on the SomWorld basketball forum, at this link: SomWorld.

All new and easier automatic methods are in the game to send and import files. The computer manager is about the same, although it has some improvements, too. Explore it all before you send out your first instructions.

How to import game plans & files, etc.

Here's brief instructions on how to import & export game files & plans:

TO SAVE AND SEND INSTRUCTIONS AND RESULTS:

Step 1 - When the game is over, a box will come up, asking you if you want to save your box score. You can save these if you want, but it's not necessary. The game saves these files automatically. The box score is saved as an .html file in the "Print" folder of the "C:\SOMBKW" folder.

Another box will come up to ask if you want to save the play account. This is not necessary because the game automatically saves these as summary files, which you can view under "Statistics, View Game Summaries".

Step 2 - Attach the following files to your email messages. Your email program should have a paper clip icon or words that say attach or insert file. Look in your SOMBK\PRINT directory for the box scores, or .html files. Look in your SOMBKW\EXPORT directory for files that end in .gfl. Look in the main SOMBKW directory for files that end in .gpl. Look in the SOMBK\SUMMARY directory for files that end in .sum. GFLs are game files (stats to import), GPLs are game plans (computer instructions) and SUMs are summary files that show you how the game evolved.

Step 3 - Send the game plans (.gpl), game files (.gfl), summary files (.sum) and box scores (.rtf) to your opponent and game files (gfl), summary files (.sum) and box scores (.rtf) to the commissioner.

TO IMPORT GAME PLANS FROM OPPONENTS:

Step 1 - Save the attached game plans (gpls)  to your SOMBKW directory.

Step 2 - Play a New Scheduled league game. When you click the Import button to import your opponent's computer instructions, the game will open up the SOMBKW directory. Double-click on your opponent's game plan and it will import.

TO IMPORT GAME FILES FROM OPPONENTS:

Step 1 - Save the attached results/game files (gfls) to your SOMBKW\IMPORT directory.

Step 2 - Click on Statistics and then Import Game Results.

Step 3 - A box will come up showing the game files.

YOU ARE PLAYING AS THE AWAY TEAM! REMIND YOUR OPPONENTS TO PLAY AS THE AWAY TEAM, TOO!!!!

I can see someone screwing this one up and I won't get angry if you do. Strat incredibly left the neutral court option out of this first version, although I'm told they are fixing this, too. Unfortunately, we can wait months for that, so PLAY ALL YOUR GAMES AS THE AWAY TEAM. IN YOUR EMAIL, REMIND COACHES TO PLAY THE GAMES AS THE AWAY TEAM!

If you play as the Home Team, you give yourself about an 8-point advantage, which, when combined with the big advantage you get playing against the computer coach, would just be too unfair to overcome. If you accidentally play as the HOME TEAM, no penalties will be assessed. However, this will happen, if either coach protests the games that were played in error:

1. None of the games will count in our official SABL standings.

2. They will have to replayed, by the parties involved or a neutral coach.

3. Official League Stats may or may not be screwed up. Remember, once the game is finished, the stats go into your database. Unlike the baseball game, that database cannot be changed. If the games get imported into my official SABL league database before you protest them, my database cannot be changed, either. I can hand-write and scan in new Standings (I've had to do that twice in our league's history), but the stats will be screwed, because I don't have time to restart the league and re-enter hundreds of game files.

Finally, if neither team protests and says it's OK to let the goofed-up games stand as official, then that's OK, too. Our stats would remain pure and the alignments of the planets would not change.

WARNING! Don't delete players! YOU MUST TRADE THEM!!!

When folks get traded during our season this year,  USE THE DRAG AND DROP TRADING METHOD TO TRANSFER PLAYERS FROM ONE TEAM TO ANOTHER. DO NOT DELETE PLAYERS OR YOU WILL MESS UP EVERY GAME PLAN AND GAME FILE THAT YOU SEND OUT FROM THEN ON. IT WILL COST THE LEAGUE A LOT OF TIME AND ME A LOT OF EXTRA WORK AND YOU WILL GET PENALTY POINTS FOR IT. IF I IMPORT A MESSED-UP DISK FROM YOU INTO OUR LEAGUE STATISTICAL DATABASE, IT WILL MESS IT UP AND I'LL HAVE TO REDO EVERYTHING MANUALLY!!! IF YOU SCREW IT UP, I MAY BE LOOKING FOR A NEW COACH.

Send players up and down by the series

You can only have 12 active players on your roster, per series. You have to let your opponent know who is on your roster via your instructions. Include player names and real-life NBA teams. If you send a computer game file, of course, all this stuff is already on it and you don't have to send written snail or email instructions with it.

You can send players up and down by each individual 2, 6 or 8-game series, but you can't do it by individual games.

Program your team to win!

As you examine our league disk, you'll notice that all the players on your team are exact clones of their NBA counterparts. Strat programs players and NBA teams to try and ensure that they finish about the same as they did in the previous real-life season. If you decide to let the computer run your team, to make your team play better, you'll most likely have to rearrange the minutes played so it will substitute players as you wish. You can even program in how you want your players to shoot and whether or not to shoot on the fastbreak.

Just remember - you can never play a guy out of his carded positions and you can never add more total minutes per game to his profile. HOWEVER, A GUARD CAN PLAY EITHER POINT GUARD OR SHOOTING GUARD IN THE SABL. WHEREVER IT SAYS YOU CAN PLAY ON THE CARD, YOU CAN PLAY.

You can play anyone anywhere on defense

While you can't play anyone out of position on offense, thanks to the "Assign" function in our computer basketball game, you can assign anyone to cover anyone else on defense. This means that you could assign Shaq to cover Earl Boykins. I don't know why you'd want to do this, but you could.

A word of caution, however: Like a lot of other things in this game, the Assign function doesn't always work correctly. Sometimes the computer game will refuse to assign the player where you want them to go. Ditto for the Double-Team function. Have fun.

Also, it is your responsibility to keep up with all trades from now on yourself during the season. Watch our website for the trades, look on the instructions you get to see who your opponent is playing, and make the changes via the TRADE function in the computer game.

NEVER, AND I MEAN NEVER, USE THE DELETE A PLAYER FUNCTION OR CLONE A PLAYER FUNCTION IN OUR OFFICIAL SABL LEAGUE.

For those of you new to our league, please trust me on these restrictions. SOM's basketball game is a programming mess and it's not at all like the baseball game, where every manager can create their own leagues and stats and players can be easily added and deleted. THIS IS THE ONLY WAY IT CAN WORK IN AN SOM BASKETBALL PBM LEAGUE EFFICIENTLY. I have reprinted a ton of material from our past newsletters below on the proper ways to do things in our league, but if you have any questions, please phone me or email me.

The proper way to make trading adjustments on your official SABL league (the 2002-03 X league) is this:

1.    Teams that have made trades that take effect Feb. 1 should not adjust their rosters until they have played all their games in January. Teams that make trades which take effect March. 1 should not adjust their rosters until they have played all their January and February games. Likewise, the trading teams cannot send out any February or March game plans and instructions until their rosters are adjusted and until all their January and/or February games are played. This is for SABL league statistical reasons. TRADING TEAMS, YOU'LL HAVE TO BE ON THE BALL OR IT WILL CAUSE ME AND EVERY OTHER COACH IN THE SABL EXTRA WORK! YOU ARE RESPONSIBLE FOR MAKING THIS HAPPEN, NOT ME. CONTACT LATE COACHES TO GET THE JOB DONE. LET ME KNOW IF THEY AREN'T COOPERATING. THIS IS THE PRICE YOU PAY TO TRADE DURING THE SEASON.

2.   DO NOT DELETE OR CLONE THESE PLAYERS! YOU MUST USE THE DRAG AND DROP TRADING FUNCTION TO MOVE THESE PLAYERS FROM ONE TEAM TO ANOTHER. IF YOU DON'T IT WILL MESS UP OUR OFFICIAL LEAGUE DATABASE AND COULD MESS UP STATS OR GAME PLAN INSTRUCTIONS AN OPPONENT WOULD SEND TO YOU OR THOSE YOU WOULD SEND TO AN OPPONENT. IT WILL ALSO CAUSE ME A LOT OF EXTRA WORK AND COST YOU PENALTY POINTS.

You can send game files to me anytime!

A word of advice - get ahead on your game-playing schedule. You never know who is gonna be late back to you, so if you have time to send our schedules and play your games early, DO IT! In fact, if it's more convenient for you to email me results at the same time you email results to your opponents, go ahead! That would be great!

Instructions, results

These are excerpts from our SABL Constitution with regards to when instructions should arrive at your opponents's place. If you are a week late, you get penalty points unless you have a darn good excuse.:

INSTRUCTIONS

Every time a manager is a week late with instructions, he incurs one penalty point. For each three points that are incurred, that coach will drop down one place in the draft order. Accumulation of 21 points means expulsion from the league.

Coaches should follow mailed instructions to the best of their ability and when instructions are unclear, to manage the team as they think their opponent would wish it to be managed. All SABL computer games will be played under the "Neutral Court," "No Auto Rest," "No Injuries" and "Static Fatigue" options. You must save all box scores and summary files, including the play-by-play. All paper instructions must have the team’s active roster and the real-life NBA team he plays for by his name. Failure to do this earns an opposing coach 1 penalty point.

30 days late, autoplay opponent's team

If any coach is 30 days late with either instructions or results, autoplay their team, play the games and get me the game files (.gfl). Before doing so, however, try and contact the offending coach twice. If he has not, or cannot get you the goods before the 30-day deadline, autoplay the late team, play the games and send the coach and me the game files. Please let the commissioner know if the games are autoplayed.

SCHEDULE

Instructions should reach a coach by the day the games are scheduled to be played. If they don’t, coaches must phone or email the opposing coach to find out what’s happening. If no instructions are received a week after that, the coach should contact the commissioner, who must notify the coach within another week on how to proceed. For each week a coach is late with instructions, he receives one penalty point. Accumulation of 21 points means expulsion from the league.

If a coach gets a month behind schedule, unless a special circumstance exists, he will be expelled from the league. The commissioner must authorize autoplayed games or whatever it takes to keep the SABL running on time. It is the responsibility of coaches to inform the league and commissioner of circumstances which may cause lateness. It’s not the responsibility of the commissioner to nursemaid coaches.

The SABL schedule consists of 82 games. 8 games will be played against vs. teams in your own division, 6 will be played versus teams in the other division of your conference and 2 versus teams in the other divisions outside your conference. The SABL has two conferences and four divisions of 5 teams each.

Timely and easy-to-understand instructions are what makes draft leagues go round. If instructions and results are late, then a league becomes sluggish and managers lose interest.

We won’t be late in the SABL. Every coach needs to send on time strategies and results to their opponents. Instructions should be in opponents hands by the dates indicated on the schedule. Results should be in opponent’s hands a week after the schedule date..

Post-Draft trade period ends, league file, etc, coming soon

Our Dec. 21 trading deadline has past. Your current rosters are the ones you are starting the season with on Jan. 11. Any deals from Dec. 22-Dec. 31 will take effect from Feb. 1 games onward.

The new Windows game has a lot more bugs, errors and omissions in it than I expected. That's not gonna stop me from getting the league file to you this week and it's not gonna stop our season from starting on Jan. 11. Just expect some surprises and frustrations in this first Windows version. Some things I've noticed so far that were in the DOS game that are missing from the Windows game:

1. Can't prevent Intentional Fouls. Could do this in DOS. Big problem, could cost you the ballgame when the score is close.

2. Can't prevent the automatic launching of last second shots at the end of half and game, even if there's 7 seconds left. Could do this in DOS. Really big problem here, can keep you from running a last play and cause you to lose the game.

3. Game lets you take out the guy that's shooting foul shots. And he still shoots the foul shots, even though he's not in the game. Can you say "Twilight Zone?" DOS game would prevent this. NBA rules would prevent this.

4. Play-By-Play says players are doing things that are not in the game. Like "Sabonis pressures Malone", even though Sabonis is not the game. This makes Play-By-Play files useless.

5. Game calls Time Outs for you even if you don't want to call Time Out.

6. Can't use the keyboard to set your team up before the game starts or to make substitutions, swaps, etc, after it starts. Used to be able to hit "A" for Assign, for instance. Now you have to use the mouse. Real bad for face-to-face play - you have to hot swap the mouse when your sharing a computer.

7. You no longer have the option to choose between home court and neutral court options. I'm assuming this means it's auto-defaulting to the home court option, which isn't so good for draft leagues, since the home team has an 8-point or so advantage.

What this means for us, unless it's patched quickly, which I'm sure it won't be, is that we all must play our games as the AWAY coach now to compensate. That means you have to send out instructions as the HOME coach. Please don't screw this up, or our stats will be meaningless 'cause you can't replay games or adjust stats like you can in the baseball game. The Won-Lost record will be the only thing that matters and is accurate if you accidentally play HOME games instead of AWAY games.

Who's Trading?

36. Cave Creek trades Ben Wallace, J.R. Bremer and Voskuhl to Holcomb for J. Richardson, Dampier, Etan Thomas and Cave Creek's 2nd

35. St. Lucie trades Bremer to Cave Creek for Willis

Got the computer game today, Dec. 18! More news to come . . .

Stay tuned.

Tulsa Coach Philip Creider's new email address is . . .

pjcokla@valornet.com

Computer game should ship next week. Activation required.

Early next week, according to a post from Strat employee Steve Barkan on the SOMWorld Forums.

Another post on the game company's website says it will ship Dec. 12. Whichever estimate is true, we should have the game before Christmas and the season will start as scheduled on January 11.

Also, according to Barkan, it appears that the copy protection is via an activation scheme similar to Windows XP, Office XP and Office 2003. What this may mean is that you must be connected to the Internet to activate and use the game. After Internet activation, a file is downloaded to your computer that let's you play the game. Once this file is downloaded, Barkan says you can move it to a computer that does not have Internet access and play the game on that computer. But you always have to have this activation file on your computer to play the game, similar to the Key Disk on the old DOS game. Only difference is that you have to download the activation file, it's not created for you during the install anymore.

I can see possible problems with this, but we shall see. I am a computer technician and I detest activation with a passion akin to Tom DeLay's hatred of liberals. Hope this works OK, for our league's sake.

Thanks to Galactic Coach Steve Walters and Davenport Coach Kevin Feeney for passing on this info.

Ho, Ho, Ho! Merry Christmas, Mr. Richman!

Annual Season Preview is on the air!

Check it out at our 2003-04 Season Preview link.

Post-draft analysis, courtesy of the Cave Man

Cave Creek Coach Mark Long is not only a quick-on-the-draw trader, he can write, too. He's a prolific poster on the Strat-0-Matic Forums and he's submitted, for your edification, 2003 Post-Draft Analysis. Enjoy his take on our draft. Thanks for the write-up, Mark!

Who's Trading?

36. St. Lucie trades Bremer to Cave Creek for Willis

POST DRAFT

35. Davenport trades Galactic's 2004 2nd pick to River City for River City's 2nd

34. Akron trades its 2004 2nd pick to Cave Creek for D. Armstrong

33. St. Lucie trades G. Wallace & Bakersfield's 1st to River City for Stockton & River City's 3rd

Louisiana cuts McCoy

32. Cave Creek trades David Robinson, Brian Grant & its 2004 2nd pick to Holcomb for Finney's 1st pick & McLean's 1st pick

Cave Creek cuts Mikki Moore & Oyedeji

31. Galactic trades Rod Strickland & New Orleans' 2nd pick to Brooklyn for Fox & Malik Rose

30. Holcomb trades Olowokandi to Finney for J. Foster

29. St. Lucie trades Abdur-Rahim & Cave Creek's 1st to Bakersfield for Chapel Hill's 1st & Bakersfield's 2004 3rd

28. St. Lucie trades Etan Thomas to Holcomb for Bender & Saginaw's 1st

27. Holcomb trades Jeff Foster & Kemp to Finney for Moochie Norris & P. Hardaway

26. Holcomb trades St. Lucie's 1st and Good News' 2nd to Galactic for M. Jordan

25. Davenport trades its 2004 2nd pick to McLean for McLean's 2nd, 3rd & 4th picks.

24. Holcomb trades Kukoc to Galactic for Kemp

23. Holcomb trades G. Wallace to St. Lucie for J. Foster

2003 SABL Draft is over, let the trading begin!

Just want to thanks everyone for perhaps the smoothest draft in our league's history. Good job!

An interesting record set this draft - for the first time ever, two teams already had 14 players and did not draft - Holcomb and Finney.

You have until Sunday, Dec. 21, to trade for players that you can use at the start of our regular season, Jan. 11. After that, trades will become effective for our Feb. 1 games. Please check our 2003-2004 Schedule Of Events link for how this works and email or phone me if you have any questions.

Cave Creek takes Anthony Johnson 64

Cave Creek takes Jake Voskhul 63

Cave Creek takes Lonny Baxter 62

Cave Creek takes Raja Bell 61

Bettendorf takes Fred Hoiberg 60

Galactic takes Tierre Brown 58

St. Lucie takes J. R. Bremer 56

Bettendorf takes Jason Collier 55

Davenport takes Mark Blount 54

Davenport takes Robert Horry 51

Bettendorf takes Walter McCarty 49

St. Lucie takes Robert Pack 45

New Orleans takes Jiri Welsch 42

Bakersfield takes Brian Cardinal 40

St. Lucie takes Bobby Simmons 39

New Orleans takes Casey Jacobsen 38

TriCity takes Nikoloz Tskitshvili 37

Davenport takes Calvin Booth 36

Louisiana takes Milt Palacio 35

Davenport takes Melvin Ely 34

Quad City takes John Salmons 33

McLean takes DeSagana Diop, 32

McLean takes Qyntel Woods 31

Akron takes Jay Williams 30

Brooklyn takes Eric Williams 29

Iowa takes Elden Campbell 28

Davenport takes Jared Jeffries 27

Tulsa takes Kareem Rush 26

River City takes Juan Dixon 25

Richmond takes Michael Bradley 24

Chapel Hill takes Steven Hunter 23

Brooklyn takes Dan Gadzuric 22

St. Lucie takes Reggie Evans 21

Bakersfield takes Gordan Giricek 20

River City takes Mike James 19

Richmond takes Chris Anderson 18

TriCity takes Dajuan Wagner 17

Yahoo! is not working on my computer, period

Contact me directly with your draft picks, via email or telephone, because once again, Yahoo! is proving to be unreliable. Some of us are getting messages and chat just fine from it, but I'm not. Someone made a draft pick last night via Yahoo! email and I didn't get it. That held up the draft an entire day.

So, once again, DON'T DEPEND ON YAHOO! IT IS NOT RELIABLE. CONTACT ME DIRECTLY WITH YOUR PICKS AND ANY OTHER IMPORTANT COMMUNICATION!

Galactic takes Sean Lampley 16

Bakersfield takes Marko Jaric 15

Cave Creek takes Tashaun Prince 14

Quad City takes Mehmet Okur 13

River City takes Carlos Arroyo 12

Bettendorf takes Stephen Jackson 11

Akron takes Mike Dunleavy Jr. 10

Brooklyn takes Emanuel Ginobli 9

Iowa takes Chris Wilcox 8

River City takes Caron Butler 7

Tulsa takes Ronald Murray 6

Bettendorf takes Drew Gooden 5

Yahoo! chat is not working on my computer

And since it isn't, I guess we can't use. Dunno what's what, but when I click on the chat link, I just get a blank page loading. Please just keep reloading our webpage for draft results and watch you email and telephone.

Louisiana takes Carlos Boozer 4th

Cave Creek takes Nene Hilario 3rd

Trading is frozen, 2003 SABL draft underway, Yao & Amare go first

No more trading until our draft is over, but that might not be too long! St. Lucie, that's your friendly neighborhood commissioner, has taken Yao Ming, while New Orleans has picked Amare Stoudemire. Next up is Cave Creek, stay tuned and be ready when I call or email, or keep watch on this website on the  2003 Draft link or on Yahoo! chat tonight!