2004-2005 SECOND AMERICAN BASKETBALL LEAGUE CONSTITUTION

The Second American Basketball League (SABL) is a computer association operated for the mutual Strat-O-Matic Basketball gaming fun of its 24 coaches.

 DUES

Dues are $15 a year, payable to the commish on Sept 1. Unless special circumstances exist (like a death in the family), all coaches that do not pay will be expelled from the league.  Fees pay for web site maintenance, a trophy for the winner each year, and incidental costs incurred by the executive team members.

 SABL Executive Committee

The SABL Executive Committee will be a three person team responsible for the overall operation of the league.  Decisions made by the executive team are final.

COMMISSIONER

The commissioner will run the SABL in the best interests of the league. The commissioner can be removed if ¾ of the coaches vote to do so. He also may resign and then be replaced by a successor with the consent of a majority of the coaches. The commissioner may change league rules and the Constitution as he sees fit. He may also schedule binding and non-binding votes as he sees fit. He is the final arbiter of all disputes.

Web Site Operator – Knox Bardeen –Responsible for maintenance of the web site and will help commissioner communicate with the league either through e-mail or web site notification.  Helps coordinate draft dates and times. Maintains rosters and trades on the web site.

Operations Director & Statistician - Steve Walters - In charge of overall league seasonal operations. Setting up the schedule, and making sure people are on schedule, maintaining the master league file, coordinates trade deadlines, etc.  Maintains and assigns penalty points.

 

TRADES

There are no trade committees or other such reviewing bodies in the SABL. Responsible owners are allowed to make trades as they see fit. Trades must be reported by all parties to the commissioner and web site operator before they become official. The commissioner is the final arbiter of all trade disputes. Draft choices one year into the future may be traded. For example, before the 2004 draft, 2005 draft picks may be traded. Immediately after the 2004 draft, since the next draft is now set for 2005, 2006 draft picks may now be traded. No "player to be named later," or "future consideration" trades are allowed.

Anytime a new coach takes over a franchise, they cannot make a trade for one week.

Trades Dec1-25 take effect Jan 1
Trades Dec 26-Jan 25 take effect Feb 1
Trades Jan 26-Feb 25 take effect March 1, and represents the final trade deadline for the season.

Trade deadlines and timelines during the off-season will be determined each year and posted on the “Schedule” link on the web site.

DRAFT

Each year a draft of all new and cut players occurs, in October. All coaches must cut their 14-man rosters (12 active players and 2 inactive) by the number of picks they wish to draft and notify the commissioner of these cuts as per the official Schedule of Events. Draft order is decided based on the reverse order of team records. Worst record first, second-worst next and so on. Only one modification: League champion drafts last and divisional champs draft in the reverse order of their records.

For every three penalty points a coach receives, his drafting order is knocked down 1 place. That means if you were supposed to draft third, and you have 3 penalty points, you will now draft fourth in each round.

If a coach cannot participate in the annual SABL phone draft, he can send a paper (or email) instruction sheet to an executive team member. The commissioner will ring your phone number twice and hang up. If your line is busy, he’ll try twice more. If he can’t get you by then, he’ll draft for you.

When you call him back, he’ll read you the list of players that have been taken since your last pick. You’ll have 10 seconds for each player chosen, since your last pick, to make your decision. If you don’t pick anybody by then, the commissioner will hang up and pick your player for you.

Operational Procedures

INSTRUCTIONS & RESULTS

Every time a manager is late with instructions, he incurs one penalty point. For each three points that are incurred, that coach will drop down one place in the draft order. Accumulation of 21 points means expulsion from the league.

Games will be played in 4 separate blocks. (1st)Dec 6 to Dec31, (2nd)Jan 1 to Jan31, (3rd)Feb 1 to Feb 28 and (4th)Mar 1 to Mar 20th. These blocks coincide with the trading periods. All games of each team in each separate block will have the same rosters. Because of trades teams may have a different roster in the following Blocks.

DO NOT move players, delete players or tamper with League disk. A new updated league disk from Operations Director Steve Walters will be sent out to all managers before the start of each block. The updated league disk will have current stats as will as any roster changes due to trades. You can't send out any instructions for a month until you get the new league file for that month.

NOTE: You may want to record, on paper, your team's lineups and computer team instruction settings, in order to incorporate them into the updated league for your creation of away instructions.

Instructions for all games in each block must be sent as soon as possible (within first week of block). This will allow managers to play games well in advance of due dates and thus not be under pressure to meet deadline or suffer penalty points as outlined in league constitution.

Procedure for sending instructions and results:

1. Send all instructions for games to be played in each separate month/block, during the first week of the month/block. In other words, send all your instructions for the month during the first week of the month.

2. When home manager receives instructions via e-mail, the home manager will reply to that e-mail with the words 'received instructions'. This verifies, to the away manager, that his instructions were received.

  1. All instructions for a block must be sent out by the 4th of the month.   Any instructions not sent by 8:00am eastern on the 5th of the month are subject to penalty points at the rate of 1 point per team that you did not send instructions.
  2. If a home manager does not receive instructions by the 5th at 8:00 am eastern, he will send an e-mail to the commish mark@awardinnovations.com , the Operations Director myril@gate.net, and the away team manager in question.  This e-mail will state that instructions for the block have not been received.   The operations director and commish will attempt to find out why instructions have not been sent and assign penalty points if warranted.   Home teams MUST WAIT until permission is granted from the commish or Operations Director prior to playing any games without a human game plan.  If permission is granted, the home team will play the game allowing a computer generated linup.
  3. If an away manager does not receive verification that instructions were sent by the end of the first week of the block, the away manager will resend instructions and state that it is 2nd time sent, to home manager and cc to Commissioner Mark Long at mark@awardinnovations.com and Operations Director Steve Walters at myril@gate.net . This will verify that the away manager did send instructions and that the away manager's obligations regarding sending instructions are complete.

3. Play games and send results to away manager and cc to Steve Walters at myril@gate.net. The away manager will reply to that e-mail with the words 'Received results'. This verifies, to the home manager, that his results were received.

A.     Each month, you have until midnight on the last day of scheduled games to play your scheduled home games.  If you do not play your home games by this point, the operations director will get a game plan from the away team manager and auto play the game.   One penalty point will be assessed to the late home team PER GAME.  Note:  the only way we can verify game was played is if results have been received by midnight.  It will be assumed that any lack of results means the game was not played and the operations director will proceed in auto playing the game.  Whenever possible the Operations Director will send notices late in the month of games missing.   Ultimately, it is your responsibility to make sure your home game results get e-mailed.

B.     If you are an away team and have not received results by the 25th of the month, please send a notice to the home team, commish, and operations director.   Include in this notice a copy of your game plan so the Operations Director can auto play the game if needed.  Note:  away teams will never be assessed a penalty point for missing game results.  However, games will be autoplayed using computer generated lineups for both teams unless the away team sends the operations director a game plan.  

   Results include individual game files (.gfl), summary files (sum), and box scores (.rtf).

Instructions can also be on paper. Coaches should follow paper instructions to the best of their ability and when instructions are unclear, to manage the team as they think their opponent would wish it to be managed. All paper instructions must have the team’s active roster and the real-life NBA team he plays for by his name. Failure to do this earns an opposing coach 1 penalty point.

 

Remember, a total of 21 penalty points and you are expelled from the league.

It would be a good idea to print out your team's schedule. It would also be a good idea to get as far ahead in your schedule as you can.

It is the responsibility of coaches to inform the league and commissioner of circumstances which may cause lateness. It’s not the responsibility of the commissioner to nursemaid coaches.

All SABL games will be played under the "Neutral Court," "No Auto Rest," "No Injuries" and "Static Fatigue" options. You must save all box scores and summary files, including the play-by-play.

Penalty points are assessed on the coach, not the franchise. If a coach quits, the penalty point slate is wiped clean for the franchise and its draft picks.

However, if a coach with penalty points doesn't quit, the penalty points that coach incurs stays with his draft picks. This is to prevent a coach from "sanitizing" his draft picks by trading them off, reaping a benefit, and bypassing the penalty point system.

You always take a risk when you make a trade and this is part of that risk. So, if you trade for draft picks, be aware that they could be affected by penalty points. Make sure you bug that coach you traded with to stay on time!

DO NOT USE THE GAME'S EMAIL PROGRAM. USE OUR WEBSITE TO GET THE CORRECT COACH'S EMAIL ADDRESS.

GAME PROTEST PROCEDURE

Any coach concerned that his instructions were not followed should do the following:

1. Contact the opposing coach to see what went wrong. This should be an honest attempt to solve things between coaches. It’s not the responsibility of the commissioner to nursemaid coaches.

2. If the matter cannot be resolved after this good faith attempt, contact the Player Agent Director to let him know what's going on and/or protest the game.

3. The Executive Committee will rule on the protest within one week of the protest.

 

LEAGUE DIVISIONAL ALIGNMENTS

Where possible, divisional alignments will be made based only on geographic considerations.

 

SCHEDULE

Instructions should reach a coach by the day the games are scheduled to be played. If they don’t, emergency instructions must be used. Accumulation of 21 points means expulsion from the league.

The SABL schedule consists of 88 games. 8 games will be played against vs. teams in your own division, 4 will be played versus teams in the other division of your conference and 2 versus teams in the other divisions outside your conference. The SABL has two conferences and four divisions of 6 teams each.

 

POSITION ELIGIBILITY

Players can play any position listed on their card. While playing defense, players can be assigned to cover anyone at any position. Players are limited to the total minutes they played during the previous season, plus 20%. For each 48 minutes of intentional overuse a manager is charged with 1 penalty point. There are no per game restrictions and during the playoffs, there are no minute restrictions at all.

When programming computer instructions, a coach may rearrange a player’s minutes within his eligible positions, but he cannot increase the total amount of minutes a player played beyond his real life per game minute total (i.e., if Scottie Pippen played 37 minutes a game in real life, Pippen can only be programmed for 37 total minutes in the SABL).

In addition, you must make players eligible by the series block (home & away together). You cannot move them up and down by each individual game or split them between home and away series.

 

PLAYOFF GAMES

Playoff games are to be played by impartial owners decided on by the commissioner. However, if both coaches agree, they may play their playoff games themselves as per regular season rules. Divisional winners make the playoffs along with the teams with the next four best records (wild cards) in the Royal Conference and the next four best records in the Classic Conference, for a total of 12 teams.

The Royal Conference wild card teams, seeded by won-lost records, will play each other, with the winning two teams taking on the conference divisional winners in Round Two. The same thing will be going on the Classic Conference.

Round Three will be the Conference Championships and Round Four will be the SABL Championships. All series are 2-3-2.

Divisional winners are always given home court advantage. If divisional winners play each other, the team with the best regular season record gets home court advantage. In all other cases, teams with the best regular season records get home court advantage.

Tourney brackets are setup with the best regular season record divisional winners on the top brackets and the second-best divisional winners on the bottom. The same thing applies to the wild card brackets, in reverse. Regular season won-lost records determine who plays who, with the worst two wild card teams bracketed to play against the divisional winners with the best won-lost records.